Registration for Fall 2017 is open
Application deadline (MDT Time Zone): 08/01/2017 11:30 pm
Note: International applicant deadline: April 30, 2017

Webinar produced by Multimedia Students and organized by International Student Services – A Video Overview of the Multimedia Master Program.

Course Description

Graduate courses can be found in §231, Course Listings, under the subject heading Master of Multimedia, MM.

The new Multimedia Master Program will give students the opportunity to spend the third and fourth terms on applied projects in industry or research groups, which include venues abroad in EU or US. One main feature of this program will be the potential of involving in industrial projects during the third and fourth terms (internship phase), which will assist in planning the career directions of enrolled students. Projects may involve multimedia techniques in games & movies, TV & transmission, medical & rehabilitation, or education & training. Partner organizations will be consulted to define practical R&D intern topics to meet industrial needs.

Courses

MM 801 HCI and Applications

*3 (fi 6) (either term, variable). Multimedia data, e.g. image, video, static and dynamic 3D models, sound and signal, are often delivered to the users via display, haptic or other sensor-based devices. Understanding how human and computer interact can enhance application performance. The understanding of perceptual responses can be achieved by monitoring facial expression, tracking body gesture, hearing their voices and so on. Human perceptual response can be affected by prior knowledge, environment, content communicated from the computer, etc. This course discusses computer vision and image processing based techniques to support human-centric individual and collaborative interactive applications, including multi-touch for real-time interaction. Human perceptual factors and user study methodologies will also be covered.

MM 802 Multimedia Communications

*3 (fi 6) (either term, variable). As a result of the advances in network infrastructures and increasing user participation in social media using displays ranging from IMAX theatres to home entertainment systems, and from desktops to handheld devices, problems associated with multimedia content encoding, synchronization, scheduling and delivery, on top of potential packet loss, have increased significantly. These issues are particularly challenging in real-time applications. This course focuses on time and space optimization techniques with the goal to achieve Quality of Service (QoS) and Quality of Experience (QoE), taking perceptual quality into consideration, to support the communication and visualization of multimedia content transmitted over reliable as well as unreliable networks.

MM 803 Image and Video Processing

*3 (fi 6) (either term, variable) Image and Video quality is essential in many applications, which deliver educational content, medical images, games, movies, video-on-demand and so on. In order to generate high quality image and video, especially given the sheer volume of consumer demand and under constrained resources, e.g. time and bandwidth, it is necessary to understand the image and video processing pipeline from the initial creation limitations to the final display at the receiver. In addition to the fundamental concepts in image processing, this course will cover a number encoding standards including the HEVC standard, which has emerged and outperforms previous standards in many aspects. This course focuses on reviewing various image/video processing and transmission techniques, as well as the quality assessment metrics proposed in the literature.

MM 804 Graphics and Animation

*3 (fi 6) (either term, variable). Developing appealing graphics and animations has become a requirement in many industrial applications like entertainment, advertising and online education. Animation is effective in explaining abstract concepts in biology, physics and medicine. 3D graphics and simulation is also beneficial in surgical training and planning. This course is intended to provide in-depth discussions on graphics and animation techniques, in particular relating to 3D data acquisition, processing, transmission and rendering. Students will have the opportunity to understand and compare various state-of-the-art techniques in 3D modeling, animation and special effects.

MM 805 Computer Vision and 3DTV

*3 (fi 6) (either term, variable). While traditional image and video remain at the core of multimedia content, 3D video is perceived as the next generation in video technology. 3D video incorporates the depth perspective which enables viewers to feel immersed in a more realistic environment. This course provides students with the latest 3D video developments and in particular relating to stereoscopic and multi-view with or without special eye-wear. Many of the techniques proposed on 3D video inherit much of the strengths from 2D video methods and computer vision techniques. The 3D component is also included in the latest HEVC standard. This course will focus on literature review and survey of these techniques. Group studies, discussions and presentations constitute the main thrust of the course.

MM 806 Virtual Reality and Tele-Presence

*3 (fi 6) (either term, variable). Virtual reality and augmented reality can provide an immersive environment where many scenarios can be simulated. For example, manufacturing and engineering tasks, medical planning and training, art and design, rehabilitation, Physics, Biology and Chemistry concept exploration and many others can benefit from a virtual reality environment . This course focuses on the challenges of setting up a user friendly virtual reality scene where users can interact in an intuitive and natural way. The use of interactive techniques and sensor-based devices, such as haptic and head-mount display, in creating a virtual environment for scientific analysis, visualization exploration and Tele-presence, as well as how mobile users can participate in these applications, will be discussed.

MM 807 Multimedia Project I

*9 (fi 18) (either term, variable

MM 808 Multimedia Project II

*9 (fi 18) (either term, variable).

MM 809 Multimedia Supplementary Project

*3 (fi 6) (either term, variable).

MM 810 Multimedia Supplementary Project

*6 (fi 12) (either term, variable).

MM 811 Multimedia Reading Topic I

*3 (fi 6) (either term, variable). Elected multimedia topics approved by Program coordinator and Instructor.

MM 812 Multimedia Reading Topic II

*3 (fi 6) (either term, variable). Elected multimedia topics approved by Program coordinator and Instructor.
FGSR required Ethics Training (8 hours) Students can complete all of their ethics requirements online by completing
  1. the GET course (5 hours) The link to the Ethics page and to sign-up is -> https://www.ualberta.ca/graduate-studies/current-students/academic-requirements/ethics and
  2. by accessing courses in MyGradSkills.ca (3 hours) Heres the courses that apply: ·Plagiarism ·Intellectual Property ·Academic Research and Integrity
  3. Upon completion, email the MM Program Director all the certificates for record. It is recommended that you finish this training requirement in the first term.